In terms of output, images can be captured of your models, they can be passed around and if you want to, they can be output as OBJ fi les or uploaded to SketchFab. There’s also a mirror plane mode, so if you want to scheme something out and save time, you can, as the geometry is automatically mirrored across the plane. Colour can be adjusted, so if you want to differentiate things, you can. This lets you nail things down to a much closer degree. There’s a range here, from simple pipe like forms (whose thickness you can control), to a number of more intelligent tools that combine both hands to control their form.Įssentially, the left hand trigger creates the geometry at the tip of the controller - think painting with geometry in mid-air.Īdditionally, there are a number of primitives you can throw into the scene (a torso, a head, a car chassis amongst others) and even a set of tools to restrict the plane in which you can sketch - essentially, you place the plane with one hand (typically, the left), then draw or model on it with the other. In your left hand, you have palette which gives a number of entities you sketch with. Gravity Sketch works with the idea that you’re creating solid geometry, rather than sketch or wire-frames. You’re presented with a blank environment in which to work. Once installed and set-up, you fire it up, put on your headset and make sure your controllers are charged. Similarly to TiltBrush, Gravity Sketch works with the HTC Vive (though I’m sure they’ll expand this to work with the Oculus Rift eventually).
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